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Ghosties – Devlog #3
March 09, 2026
by
MarcoPinho
Opening Cutscene & First Character Animation This update introduces two important elements that help Ghosties feel more alive: our first opening cutscene and the first character animation for the Soul...
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Devlog — Build Update: Ghost Switching + Big Stat Identity Pass 👻⚡
March 04, 2026
by
MarcoPinho
This build is all about making the two ghosts feel meaningfully different the moment you press TAB . The goal is simple: the player should instantly understand why switching matters, not just visually...
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Devlog #1 — Enemies, Combat Feedback & Boss Improvements
March 04, 2026
by
MarcoPinho
The last development sprint focused on making the game feel more responsive, readable, and challenging . A lot of the work went into enemy behaviors, combat feedback, and polishing core mechanics. Her...
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